Perhaps Amnesia’s biggest faux pas is existing next to a game as great as Submerged. A lot.Īt the end of the day, a venue doesn’t need to be perfect to still be must see. Atlanta, the light-hearted game spotlighting what makes their hometown famous, while subsequently allowing us to steal the top secret Coca-Cola recipe was delightful family fun. Submerged, their headliner game that drew us in to begin with quickly became one of our favorites in the entire country. This venue is truly fantastic, and their other rooms are top notch. We’re not quite sure what happened with Amnesia – because to be clear, it is the very antithesis of the rest of our experience at Ultimate Escape Game. But to stand around – repeatedly – and need regular prompting for how to proceed – well, that’s just not going to leave the best taste in a player’s mouth. A great game flows smoothly from start to finish, weaving both a narrative and puzzle arc that builds to a satisfying payoff. One of the fastest ways to hurt momentum in an escape game is to leave players standing around for even the smallest amount of time. There were quite a few times in Amnesia where we found ourselves completely confused, with little to no indication on what we should be working towards – and in the moments where a puzzle was clearly in front of us, we often were just as confused as to what we were expected to do with it. While some did their best to fit the theme of the crazy-patient-storyworld, their foundations were far less based in logic than one might expect in the office of a psychiatrist responsible for studying the human mind. Ultimate Escape Game falls a bit short with the puzzle offerings in Amnesia. Naturally, bloody writing is on the walls, because escape room. A bed sits in the corner with minimal drawers and such to finish out the space. The patient room, which, for some reason is accessed via a secret passage is, again, scenically much of what you’d expect from a standard “asylum” themed escape game. Nods to famous doctors and psychiatrists hang framed around the room as an implied inspiration to our suitably more evil doctor here. Starting in the office, we find decor as plain as one would come to expect from a room themed as such a desk, a couch and a bookshelf, with not much else. It’s two rooms carry distinctly different motifs – the doctor’s private office and a hospital-ish patient room. At times the flow flow feels on point, but in truth we found that there were plenty of other moments where Amnesia felt more like a lightly themed puzzle room than a narrative-based attraction.Īmnesia’s scenic was a bit on the basic side, even for an asylum-flavored game. Yes, there is the standard trope of “solve the mystery or the next patient/victim will be you,” but even with that threat taken into account, it’s difficult to find ourselves lost in this world, feeling like actual characters in the story. We find ourselves trapped in the office of one of the doctors, which, admittedly is never the most immersively fantastical environment to be had. Don’t let the mind-bending challenges get the best of you in this chilling, new room escape thriller.Īt it’s core, Amnesia is another asylum game – except it’s sort of the theming-light version. Unlock the mysteries of the amnesiac’s past and you’ll find the key to your freedom. Explore not only the inner workings of the human mind, but also what is really going on inside the treatment center’s walls. Travel back in time to an eerie 1950’s mental hospital in order to discover the true identity of a patient suffering from severe memory loss in this Atlanta escape game adventure. Sometimes I wish I really did have Amnesia. RATING: 2 Keys RESULT: Loss REMAINING: X:XX
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